Lee Ann Riccardi is Professor of Art History and Classical Studies in the Department of Art & Art History at The College of New Jersey, where she has been faculty since 1997. She is an ancient art historian specializing in Roman portraiture, especially portraits produced in the Greek world. She holds both a BA and an MA in The History of Art from Ohio State University and a PhD in Art History from Boston University. Her PhD dissertation, Roman Imperial Portraiture in the Eastern Provinces, A.D. 235-270. A Study of the Reception and Rejection of Imperial Models, was an investigation into the variety of imperial portrait types shown on obverses of Roman provincial coins produced in the Greek speaking provinces of the Roman Empire, and she has maintained her interest in provincial portraits ever since. Her publications and public presentations have often been on some aspect of this topic. She was a Fulbright scholar in Greece and has archaeological experience there, having worked at the Athenian Agora, Isthmia, Corinth, and in Epirus on the Nikopolis Project. Dr. Riccardi has also been active in the area of education abroad, taking students on study abroad programs most often to Greece and Italy, but also to Turkey and France. She also served as Interim Director of the Center for Global Engagement at The College of New Jersey, and later worked with TCNJ’s education abroad programs in various capacities. Dr. Riccardi is committed to broadening the appeal of the study of the ancient world by emphasizing the diversity within it and prioritizing the investigation of provincial Roman art.
Umberto Castellani is full Professor in the Department of Computer Science at Verona University, where he received his PhD in 2003 working on 3D data modelling and reconstruction. During his career he held visiting research positions at Edinburgh University (UK), Universite’ Blaise Pascal (France), Michigan State University (USA), Universite’ D’Auvergne (France), Italian Institute of Technolgy (IIT), and University College London (UK). He works on the intersections between computer vision, computer graphics and machine learning, especially: 3D Acquisition from images and range sensors, structure and motion; 3D Registration, multiple view registration, semantic segmentation of 3D objects; synthesis and modelling for rendering and animation of 3D objects; real time interaction and visualization, videogames, augmented reality, virtual reality; 3D reconstruction of deformable 3D objects from images, morphable models; analysis of 3D data, characterization of rigid and non-rigid shapes, spectral methods, diffusion geometry; data driven analysis, deep learning on geometric objects, support vector machine and multiple kernel learning.
His research activity is mainly developed withing European (EU) projects, national (MIUR) projects, and projects funded by private companies of the game industry (http://www.mastergamedev.it/), spin-off and other local companies.
Giacomo Marchioro is a technologist at the University of Verona. He holds a Master’s degree in chemistry applied to cultural heritage from the Ca’ Foscari University of Venice and a PhD in applied physics from the University of Verona. He has been working on the diagnostic and digitalization of artworks in particular using surface metrology, multi-spectral imaging, thermography, and optical spectroscopy. He worked on national and international projects such as Scan4Reco (Multimodal Scanning of Cultural Heritage Assets for their multilayered digitization and preventive conservation via spatiotemporal 4D Reconstruction and 3D Printing) for implementing the methodologies and the software needed for the acquisition and the analysis of Cultural Heritage objects.